Wow, long time since I've wrote something here, sorry for that. University is keeping me busy :)
One of things I've been working on is this sky simulation for a dome theater at Visualiseringscenter in Norrköping, along with my classmates Aron Tornberg and Sebastian Piwell. It's done with C++, OpenGL and the library SGCT.
SGCT distributes the workload to 6 different nodes, one for every projector. You can read more about it in the link above. I wrote an external GUI in C# for easy tweaking of some parameters.
All the viewports for the dome projection |
Fisheye projection |
I'll update/create a new post with more details once we have finished this. I'll try and get some footage from the dome theater as well :)
Additional credit:
Miroslav Andel, for all the support concerning SGCT